cxGeoComplexityAdd - specify the level of rendering detail
#include <cx/Geometry.h>

void cxGeoComplexityAdd(float value)
subroutine cxGeoComplexityAdd(value)
real value
The complexity value, in [0..1].
This routine affects the degree of tessellation used to render a primitive. It affects spheres, cylinders, and cones.

Complexity is abstracted into a normalized range of [0..1], where a value of 1.0 indicates the highest level of tessellation available and 0.5 is the default.

The default sphere tesselation is 200 polygons.

Last modified: Mon Nov 6 16:33:12 GMT 2000
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