NAME

cxGeoRotate - rotate the current geometry object
#include <cx/Geometry.h>

void cxGeoRotate( float theta, float x, float y, float z)
subroutine cxGeoRotate(theta,x,y,z)
real theta
real x
real y
real z
theta
Angle in radians to rotate through.
x
X component of rotation axis.
y
Y component of rotation axis.
z
Z component of rotation axis.
This function rotates the current object by theta radians about the axis (x,y,z). cxGeoIdentity(3E), cxGeoScale(3E), cxGeoTranslate(3E), cxGeoMatrixCat(3E)
Last modified: Mon Nov 6 16:33:19 GMT 2000
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